After my minefield project I resumed my experiments with procedural materials, and this time they’ve paid off pretty quickly. I also incorporated the gloss control techniques detailed in this post from the Mango Project. Results can be appreciated in this new materials study, this time fully procedural:
Continue reading / Seguir leyendoMonthly Archives: July 2012
Blender from the deep
It’s been a while since I last posted a new render. Ever since I modeled an underwater mine to showcase my procedural rust material, I’ve had this idea to do a full underwater scene revolving around the concept of underwater minefields. Then news surfaced about this contest and the idea came back.
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