Champagne glasses – A lighting study

I’ve been using a three-point lighting system for my last renders and the results have been very satisfactory, but I felt curious about other methods and decided to explore lighting a bit. This is the product of my experimentation:

Wine Glasses

In this case, I experimented with a very simple setup: sky texture for the background and a single emitter plane to create additional highlights on the glasses. I also took the time to experiment a bit with raylength node to make the glass tint a bit more realistic.

Posted in Blender - 3D Art and tagged , , , , .

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