The next entry in this series is a much improved version of my procedural wood.
This is how the current version looks:
The node setup as of version 1.6:
And here is a link to the blend file for those interested in trying out this material:
To get a better look at the possibilities of this new material, here is render of a model I made precisely to showcase this material:
That’s all for now. Stay tuned for more Surface Knowledge. 😉
Update v1.1: I have made some adjustments to the material so finer grain looks more diffuse and less solid. I also made a little tweak to the way grain direction behaves. All images in this post have been rerendered with version 1.1 of my wood material.
Update v1.2: More adjustments for this material. This time I have created an additional scale controller for the fine grain and another one to control the displacement intensity.Esta vez he añadido un controlador adicional para la escala de las vetas más finas y otro para controlar la intensidad del efecto bump mapping. All images in this post have been rerendered with version 1.2 of my wood material.
Update v1.3: This update fixes some scaling problems that were affecting textures in recent versions of Blender.
Update v1.4: This updates adds independent bump mapping for fine grain and new new parameters for gloss control.
Update v1.6: This update introduces additional varnish effects. They can be turned off by setting Varnish IOR to 1.