Procedural wood

The next entry in this series is a much improved version of my procedural wood.

This is how the current version looks:

The node setup as of version 1.6:

20130812_wood_node_01_v16

20130812_wood_node_02_v16

And here is a link to the blend file for those interested in trying out this material:

http://www.minimaexpresion.es/blend/Procedural_Wood_1.6.blend

To get a better look at the possibilities of this new material, here is render of a model I made precisely to showcase this material:

20130812_rustic_chair_v16

That’s all for now. Stay tuned for more Surface Knowledge. 😉

Update v1.1: I have made some adjustments to the material so finer grain looks more diffuse and less solid. I also made a little tweak to the way grain direction behaves. All images in this post have been rerendered with version 1.1 of my wood material.

Update v1.2: More adjustments for this material. This time I have created an additional scale controller for the fine grain and another one to control the displacement intensity.Esta vez he añadido un controlador adicional para la escala de las vetas más finas y otro para controlar la intensidad del efecto bump mapping. All images in this post have been rerendered with version 1.2 of my wood material.

Update v1.3: This update fixes some scaling problems that were affecting textures in recent versions of Blender.

Update v1.4: This updates adds independent bump mapping for fine grain and new new parameters for gloss control.

Update v1.6: This update introduces additional varnish effects. They can be turned off by setting Varnish IOR to 1.

Posted in Surface Knowledge and tagged , , , , , , .

10 Comments

  1. Hello dude,

    Really awesome rendering and to be honest i don’t understand anything. I write you because i want to learn advanced rendering but for that i need to understand the different options and how they works like the colorRamp, layer weight, etc and the blender documentation is not up to date sometimes. Do you have any references books or sites for understand those parameters.

    Thanks a lot man.

    Have a nioce day and congrat again really awesome.

  2. It’s me again. Sorry for disturbing you i don’t look at the blender help since the last time and it’s plenty now. Thanks for the time you take for read this.

    Cheers.

    Wesley.

    • No problem. Sorry for not answering before. I’ve been kind of busy lately. Yes, official Blender Wiki has been greatly expanded lately and it’s full of interesting reference material. Most of what I have learned has come from the official Wiki, personal experimentation, online tutorials and hanging around Blender Artists. Just let me know if you want to discuss any particular doubt you may have. 🙂

  3. Pingback: Blender | Pearltrees

  4. Looks great, shame there isn’t blender internal version, looks kinda hard to make similar material. But realy – this kind of stuff is awesome on so many levels!

    • Thank you. I focus on Cycles exclusively, so no plans for BI version, sorry. I guess someone could try to create an equally complex material in BI, but I’m not really sure about it.

  5. Buenos días! Me parece impresionante el trabajo que haces. Estoy empezando con Blender tocando varios temas (modelado,animación…), leyendo tutoriales y viendo videos y me parece casi magia lo que has hecho creando tu el material procedular para cycles O_O. ¿Me recomiendas alguna academia o curso (presencial o no) para aprender modelación? Y en relación con estos materiales: ¿alguna web de donde conseguir más .blend para cycles como los tuyos?Muchas Gracias.

    • Muchas gracias por tus amables comentarios, Iván. No puedo recomendarte academias o cursos porque no asistido a ninguno. Lo que sé hacer lo he aprendido de forma autodidacta siguiendo tutoriales, leyendo libros y dedicando una cantidad ingente de tiempo a practicar y experimentar por mi cuenta. Tal vez en foro3d.com te puedan aconsejar sobre las diferentes academias que existen en España. En cambio sí te puedo recomendar un libro sobre modelado que vale su peso en oro: ‘Modelado Digital‘ de William Vaughan. Como puedes ver, hay una traducción bastante reciente de Anaya que es relativamente fácil de encontrar. Yo lo he visto varias veces en la FNAC de Callao, en Madrid. Es un gran libro no sólo por las técnicas concretas que enseña, sino por la visión global y los consejos que da sobre cómo afrontar los diferentes estilos de modelado. No trata el modelado a través de una herramienta concreta, por lo que lo que aprendas con él, te servirá en el futuro independientemente de la herramienta de modelado con la que trabajes. Espero que estos consejos te sean de utilidad.

Leave a Reply

Your email address will not be published. Required fields are marked *

Time limit is exhausted. Please reload CAPTCHA.