After a very long period without updates on this site, I’ve finally managed to get something decent enough for posting. Latest development versions of Blender are bringing along many new features for Cycles, which got me kind of excited and made me think of new possibilities for procedural materials.
Using new features such as per-shader bump-mapping and anisotropic shader and a lot of patience, I managed to create a pretty decent orange skin material. Encouraged by this, I wen ahead and composed this scene:
Once I get the node setup turned into a node group with easily manageable controls, I will post it as a new material in the Surface Knowledge section.