I’ve spent the last weeks refining the materials I showcased in my previous post and the results look really promising. Progress has been huge in the case of rusty metal, since now this material is fully procedural and doesn’t rely on any external texture. Fully procedural materials offer the advantages of independence from external tools, […]
Continue reading / Seguir leyendoA study in Cycles materials
Before getting on with my pending projects I decided to keep exploring the basic aspects of Blender to gain a better control and understanding of it. I spent last week experimenting with the creation of new materials in Cycles.
Continue reading / Seguir leyendoDeep in the Caribbean
I took some time off my present project to do some experimenting with the ocean simulator in Blender. I also seized the chance to try a few things with the procedural sky texture in Cycles, which offers great possibilities for getting a nice looking sky without having to resort to real sky photographs. While doing […]
Continue reading / Seguir leyendoGetting my hands dirty
I finally decided to get my hands dirty creating and mapping textures into my ship model. It’s been a slow and complicated task, and it I haven’t finished yet, but the model is starting to look nice.
Continue reading / Seguir leyendoExploring the nebula
I’ve kept working on the ship in my previous entry, though I have to admit that up until now I have been focusing more on the surrounding scene than on the ship itself. I had this idea to place it in the middle of an asteroid field deep inside a nebula. For that I wanted […]
Continue reading / Seguir leyendoTo infinity and beyond…
After so many experiments and simulations I decided that it was time to start working on my object modelling skills, and since the best way to enjoy your learning is by modelling something you like, I chose to attempt modelling a space ship.
Continue reading / Seguir leyendo