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Surface Knowledge

I’ve spent the last weeks refining the materials I showcased in my previous post and the results look really promising. Progress has been huge in the case of rusty metal, since now this material is fully procedural and doesn’t rely on any external texture. Fully procedural materials offer the advantages of independence from external tools, […]

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Deep in the Caribbean

I took some time off my present project to do some experimenting with the ocean simulator in Blender. I also seized the chance to try a few things with the procedural sky texture in Cycles, which offers great possibilities for getting a nice looking sky without having to resort to real sky photographs. While doing […]

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