You might have noticed the stippled finish in the background wall I used for my last scene. Stippled finish paint was very popular back in the eighties, so I created this material to get an old fashioned feel that would fit the vintage hardware portrayed in the scene.
For the creation of this material I relied solely on procedural textures, so I have decided to release it as part of my Surface Knowledge series of fully procedural materials. Now you can use it to get this look in your scenes:
As you can see in the screenshot below, the node setup is fairly simple compared to some of my other procedural materials:
And here is the .blend file so you can freely use this material in you project:
Tiling in this file is optimized for GPU rendering, so you might want to adjust tile sizes in the performance section if you are rendering on the CPU. The rendered output of the .blend file should look like this:
That’s all for now. Stay tuned for more Surface Knowledge. 😉