Before returning once more to the complex world of fluid simulations, I wanted to have another go at my light wall animation. The first one was too simple, so I wanted to add some effects to it to make it look more alaborate.
Experimenting with the internal video sequence editor in Blender was quite interesting. Learning to use paths to move the camera was also very amusing. Somehow, I had expected camera movement to be a lot harder to master, but it seems quite intuitive.