Revisiting the light wall

Before returning once more to the complex world of fluid simulations, I wanted to have another go at my light wall animation. The first one was too simple, so I wanted to add some effects to it to make it look more alaborate.

Experimenting with the internal video sequence editor in Blender was quite interesting. Learning to use paths to move the camera was also very amusing. Somehow, I had expected camera movement to be a lot harder to master, but it seems quite intuitive.

Posted in Blender - Animation and tagged , , , , , , , , .

3 Comments

  1. Gratamente sorprendida, desde la entradilla modificada hasta el paseo entre los bloques en suspensión.
    Al principio parece que algo ha fallado porque la bola atraviesa el muro y lo destroza, pero cuando la acción vuelve atrás y queda todo flotando, permitiendo moverse entre los huecos…. genial. Para cuando una réplica de los movimientos de cámara del Señor de los anillos? Con enanos, elfos y hobbits incluidos? 😉

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