Finally, after a very extended hiatus caused by work overload I’ve managed to get back on track with my art. I left quite a few unfinished projects, so I have decided to start with one of the pieces that was closer to completion.
Continue reading / Seguir leyendoTag Archives: blender
What’s up, Doc?
Ironic as it might seem, the more things I have going on around me, the less inclined I feel to write. Early this year I was hired to create VFX for a short film, so time for my personal projects has greatly diminished. For the time being, I can’t show any of my work related […]
Continue reading / Seguir leyendoOld gamers never die
My generation grew up in places long gone, such as video and music stores, swept away by the digital tsunami. Nevertheless, of all those forgotten places, there is one in particular we seem to be bent on bringing back: the arcade gallery. A light, color and electronic melodies vortex to which eighties children and teenagers […]
Continue reading / Seguir leyendoLegend of the No Name Project
After my first experience designing and modeling a robot, and having learned from both mistakes and good choices made during that work, I decided to start a new long term project that will be centered around a new model I have been working on for a month already. I’m still considering several options for the […]
Continue reading / Seguir leyendoBlast from the Past
Someone over at blenderartists.org suggested on my previous project that I “should rock some Gradius on the monitor”. Little did he know that I’m a very literal minded person…
Continue reading / Seguir leyendoProcedural Stippled Finish
You might have noticed the stippled finish in the background wall I used for my last scene. Stippled finish paint was very popular back in the eighties, so I created this material to get an old fashioned feel that would fit the vintage hardware portrayed in the scene.
Continue reading / Seguir leyendo