Cycles toon shading tutorial: use Cycles and Blender compositor to create comic style renders

One of the most recent additions to Cycles render engine has been a toon shader. Many people seem to be interested in using it, but aside from the links shown here, there is little to no information about it, so they must resort to personal experimentation. This tutorial aims to teach readers how to use […]

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Oranges in a fruit bowl – Procedural materials study

After a very long period without updates on this site, I’ve finally managed to get something decent enough for posting. Latest development versions of Blender are bringing along many new features for Cycles, which got me kind of excited and made me think of new possibilities for procedural materials.

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