Procedural Stippled FinishGotelé Procedural

You might have noticed the stippled finish in the background wall I used for my last scene. Stippled finish paint was very popular back in the eighties, so I created this material to get an old fashioned feel that would fit the vintage hardware portrayed in the scene.Los lectores de este blog posiblemente hayan notado […]

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[:en] Cycles toon shading tutorial: use Cycles and Blender compositor to create comic style renders[:es]Tutorial sobre sombreado toon en Cycles: Utilizar Cycles y el compositor de Blender para crear renderizados con aspecto de cómic[:]

[:en]One of the most recent additions to Cycles render engine has been a toon shader. Many people seem to be interested in using it, but aside from the links shown here, there is little to no information about it, so they must resort to personal experimentation. This tutorial aims to teach readers how to use […]

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Last render of the yearÚltimo renderizado del año

I look back and it’s hard for me to believe that a year has already gone by since I started this blog to share my learning experience in Blender, and later to share my procedural materials in the Surface Knowledge section. I feel I’ve learned quite a big deal during this year, but that the […]

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Naranjas en un frutero – Estudio de materiales Oranges in a fruit bowl – Procedural materials study

Tras un largo periodo sin actualizaciones, he conseguido producir algo lo bastante bueno como para publicarlo en el sitio. Las últimas versiones de desarrollo de Blender están trayendo consigo varias novedades, lo que ha hecho que me entusiasme al pensar en nuevas posibilidades para materiales procedurales. After a very long period without updates on this […]

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Estudio de materiales revisitado con materiales proceduralesMaterials study revisited with procedural materials

Tras mi proyecto del campo de minas, he retomado la experimentación con materiales procedurales, y en poco tiempo ha dado frutos interesantes. Además he incorporado también a mis materiales las técnicas de control de brillo en este post del Proyecto Mango. El resultado se puede ver en este nuevo estudio de materiales, ahora completamente procedural: […]

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