Cycles toon shading tutorial: use Cycles and Blender compositor to create comic style renders

One of the most recent additions to Cycles render engine has been a toon shader. Many people seem to be interested in using it, but aside from the links shown here, there is little to no information about it, so they must resort to personal experimentation. This tutorial aims to teach readers how to use […]

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Oranges in a fruit bowl – Procedural materials study

After a very long period without updates on this site, I’ve finally managed to get something decent enough for posting. Latest development versions of Blender are bringing along many new features for Cycles, which got me kind of excited and made me think of new possibilities for procedural materials.

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Materials study revisited with procedural materials

After my minefield project I resumed my experiments with procedural materials, and this time they’ve paid off pretty quickly. I also incorporated the gloss control techniques detailed in this post from the Mango Project. Results can be appreciated in this new materials study, this time fully procedural:

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