I look back and it’s hard for me to believe that a year has already gone by since I started this blog to share my learning experience in Blender, and later to share my procedural materials in the Surface Knowledge section. I feel I’ve learned quite a big deal during this year, but that the […]
Continue reading / Seguir leyendoTag Archives: simulation
Deep in the Caribbean
I took some time off my present project to do some experimenting with the ocean simulator in Blender. I also seized the chance to try a few things with the procedural sky texture in Cycles, which offers great possibilities for getting a nice looking sky without having to resort to real sky photographs. While doing […]
Continue reading / Seguir leyendoAnd yet it moves…
After so many fluid simulations and having experimented in the past with bullet physics and the fracture script, I went ahead and created this animation combining all of them.
Continue reading / Seguir leyendoIn vino veritas
Searching for a more realistic fluid simulation, I’ve been experimenting with generated particles. This video shows to test animations without them and one with them.
Continue reading / Seguir leyendoChocolate. Do I need to say anything else?
Well, back to Blender fluid dynamics. This time I tried to mimic the kind of animation you usually see in tv commercials these days, hence the sweet theme… 😉
Continue reading / Seguir leyendoLight Wall
I’ve taken a little break from fluid simulation and gone back to toying with the physics simulator in and the fracture script. Here is a simple but effective animation with a Tron look.
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