[:en]Finally, after a very extended hiatus caused by work overload I’ve managed to get back on track with my art. I left quite a few unfinished projects, so I have decided to start with one of the pieces that was closer to completion.
Continue reading / Seguir leyendoArchivos de la etiqueta: modelado
[:en]Legend of the No Name Project[:es]La Leyenda del Proyecto sin Nombre[:]
[:en]After my first experience designing and modeling a robot, and having learned from both mistakes and good choices made during that work, I decided to start a new long term project that will be centered around a new model I have been working on for a month already. I’m still considering several options for the […]
Continue reading / Seguir leyendoBlast from the PastAtaque de Nostalgia
Someone over at blenderartists.org suggested on my previous project that I «should rock some Gradius on the monitor». Little did he know that I’m a very literal minded person… Alguien en blenderartists me sugirió hablando de mi anterior proyecto que añadiera alguna pantalla de Gradius (también conocido como Nemesis en España) en el monitor. La […]
Continue reading / Seguir leyendoPhilips MSX VG-8020 – A look at our digital pastPhilips MSX VG-8020 – Una mirada a nuestro pasado digital
It’s been thirty years since Microsoft and ASCII jointly introduced the MSX standard to the world. These renders were created to celebrate it. Se acaban de cumplir 30 años desde que Microsoft y ASCII presentaron al mundo el estándar MSX. Estas imágenes han sido creadas para celebrarlo.
Continue reading / Seguir leyendoAnatomy of a robotAnatomía de un robot
Like so many other 3D artists, I came to this field being a long time lover of fantastic fiction, be it in the form of books, movies or comic books. In my case, I’ve always leaned more towards science fiction, although I do enjoy other genres within fantastic fiction. The point here is that there […]
Continue reading / Seguir leyendoEnsuciándome las manosGetting my hands dirty
Finalmente he decidido a ensuciarme las manos creando las texturas y los detalles del modelo de la nave. Ha sido un trabajo lento y complicado y aún no está terminado, pero el modelo ya empieza a tener buen aspecto. I finally decided to get my hands dirty creating and mapping textures into my ship model. […]
Continue reading / Seguir leyendo