[:en]What’s up, Doc?[:es]¿Qué hay de nuevo, viejo?[:]

[:en]Ironic as it might seem, the more things I have going on around me, the less inclined I feel to write. Early this year I was hired to create VFX for a short film, so time for my personal projects has greatly diminished. For the time being, I can’t show any of my work related […]

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[:en]Legend of the No Name Project[:es]La Leyenda del Proyecto sin Nombre[:]

[:en]After my first experience designing and modeling a robot, and having learned from both mistakes and good choices made during that work, I decided to start a new long term project that will be centered around a new model I have been working on for a month already. I’m still considering several options for the […]

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[:en] Cycles toon shading tutorial: use Cycles and Blender compositor to create comic style renders[:es]Tutorial sobre sombreado toon en Cycles: Utilizar Cycles y el compositor de Blender para crear renderizados con aspecto de cómic[:]

[:en]One of the most recent additions to Cycles render engine has been a toon shader. Many people seem to be interested in using it, but aside from the links shown here, there is little to no information about it, so they must resort to personal experimentation. This tutorial aims to teach readers how to use […]

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Trouble Ahead (June 2013)

Style turnaboutGiro inesperado de estilo

Some new basic shaders have appeared very recently in Cycles, and experimenting with them I found a different visual style for my robotic project. Here is the result. Muy recientemente han aparecido nuevos materiales básicos en Cycles, y experimentando con ellos he dado con un estilo visual diferente para mi proyecto robótico. Aquí está el […]

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