[:en]One of the most recent additions to Cycles render engine has been a toon shader. Many people seem to be interested in using it, but aside from the links shown here, there is little to no information about it, so they must resort to personal experimentation. This tutorial aims to teach readers how to use […]
Continue reading / Seguir leyendoArchivos de la etiqueta: cycles
Style turnaboutGiro inesperado de estilo
Some new basic shaders have appeared very recently in Cycles, and experimenting with them I found a different visual style for my robotic project. Here is the result. Muy recientemente han aparecido nuevos materiales básicos en Cycles, y experimentando con ellos he dado con un estilo visual diferente para mi proyecto robótico. Aquí está el […]
Continue reading / Seguir leyendoLast render of the yearÚltimo renderizado del año
I look back and it’s hard for me to believe that a year has already gone by since I started this blog to share my learning experience in Blender, and later to share my procedural materials in the Surface Knowledge section. I feel I’ve learned quite a big deal during this year, but that the […]
Continue reading / Seguir leyendoChampagne glasses – A lighting studyCopas de champán – Un estudio de iluminación
I’ve been using a three-point lighting system for my last renders and the results have been very satisfactory, but I felt curious about other methods and decided to explore lighting a bit. This is the product of my experimentation: He estado utilizando para mis últimos proyectos un sistema de iluminación de tres puntos y los […]
Continue reading / Seguir leyendoPiel de naranja proceduralProcedural orange skin
Just as I announced in my previous post, here is a new entry in the Surface Knowledge series available for download.Tal y como anuncié en mi anterior entrada, aquí está un nuevo material de la serie Conocimiento Superficial disponible para la descarga.
Continue reading / Seguir leyendoNaranjas en un frutero – Estudio de materiales Oranges in a fruit bowl – Procedural materials study
Tras un largo periodo sin actualizaciones, he conseguido producir algo lo bastante bueno como para publicarlo en el sitio. Las últimas versiones de desarrollo de Blender están trayendo consigo varias novedades, lo que ha hecho que me entusiasme al pensar en nuevas posibilidades para materiales procedurales. After a very long period without updates on this […]
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